Mouseover Hammer of Justice
Stop your current cast and attempt a stun without changing your selected target.
Researched: the ability and intended behaviour are supported by sources. This macro has not yet been tested in the game client.
Exact macro text
FF Stun
#showtooltip Hammer of Justice
/stopcasting [@mouseover,harm,nodead][harm,nodead]
/cast [@mouseover,harm,nodead][harm,nodead] Hammer of Justice143 UTF-8 bytes · 143 characters · Record version 1.0.0
Build and validation
- Status
- Researched
- Target builds
- 1.60.1-beta
- Tested builds
- No recorded client test
- Class / profile
- Paladin / Tanking
- Specializations
- Protection
Targeting and features
Living hostile mouseover → Living hostile target → No valid enemy: no action
MouseoverStopcasting
Requirements
- Hammer of Justice learned (level 8).
Known limitations
- Not tested in the Forever client; beta spell names and behaviour may change.
- English spell names only. Confirm names and ranks against your spellbook.
- The first matching unit wins. An out-of-range or obstructed mouseover does not fall through to another target.
- Stops your current cast when a target matches, even if the stun fails or is on cooldown.
- A stun is not a dedicated interrupt; stun-immune enemies may be unaffected.
Notes
- First Protection starter set, researched 24 September 2026. Spell IDs identify reference abilities or first ranks; the macro does not force rank 1.
- Ability metadata adapted from Talents Forever (Chris Baldwin), https://talentsforever.com, CC BY 4.0: https://creativecommons.org/licenses/by/4.0/. Original macro design and summaries by ForeverForge.
Abilities
- Hammer of Justice
Spell IDs
- 853
Source register
- Talents Forever — Paladin beta data (CC BY 4.0)Talents Forever / Chris Baldwin · 1.60.1.69876; data export dated 2026-09-20
- 60.tools — Paladin spellbook60.tools · 1.60.1.69913
- Macros: Essential InformationAdreaver / Blizzard community forums · General WoW secure macro syntax; Forever compatibility untested