Exact macro text

FF Stun

#showtooltip Hammer of Justice
/stopcasting [@mouseover,harm,nodead][harm,nodead]
/cast [@mouseover,harm,nodead][harm,nodead] Hammer of Justice

143 UTF-8 bytes · 143 characters · Record version 1.0.0

Build and validation

Status
Researched
Target builds
1.60.1-beta
Tested builds
No recorded client test
Class / profile
Paladin / Tanking
Specializations
Protection

Targeting and features

Living hostile mouseover → Living hostile target → No valid enemy: no action

MouseoverStopcasting

Requirements

  • Hammer of Justice learned (level 8).

Known limitations

  • Not tested in the Forever client; beta spell names and behaviour may change.
  • English spell names only. Confirm names and ranks against your spellbook.
  • The first matching unit wins. An out-of-range or obstructed mouseover does not fall through to another target.
  • Stops your current cast when a target matches, even if the stun fails or is on cooldown.
  • A stun is not a dedicated interrupt; stun-immune enemies may be unaffected.

Notes

  • First Protection starter set, researched 24 September 2026. Spell IDs identify reference abilities or first ranks; the macro does not force rank 1.
  • Ability metadata adapted from Talents Forever (Chris Baldwin), https://talentsforever.com, CC BY 4.0: https://creativecommons.org/licenses/by/4.0/. Original macro design and summaries by ForeverForge.

Abilities

  • Hammer of Justice

Spell IDs

  • 853

Source register